3310 2.4-inch 3G Phones for Elderly
One of the biggest advantages of both the Samgle 3310 3G is their screen. It's 3D screen 2.4 display. Display:2.4" inch curved window Storage:128MB+64MB Support micro SD (T-Flash):Max to 32GB Camera:Rear SW 2.0M Color:Orange、Black、Yellow、Red、Blue Wireless & Networks Band...
One of the biggest advantages of both the Samgle 3310 3G is their screen. It's 3D screen 2.4 display.
Display:2.4" inch curved window
Support micro SD (T-Flash):Max to 32GB
Camera:Rear SW 2.0M
Wireless & Networks
SIM Card Type: SIM + SIM + TF
Language:English, Espanol, Portuguese, Italian, German, French, Russian, Arabic, Poland, Dutch, Bahasa Melayu, Chinese, Hindi, Tamil, Thai, myanmar,
SIM:Dual sim dual standby, Dual SIM; SIM1 is 3G, SIM2 is 2G
Dimension and Weight
Product size: 5*126*14.3mm
1 x Phone
1 x Battery (1450 mAh)
1 x AC power charger adapter ( 100~240V / EU plug)
1 x English user manual
*The actual size and weight of the phone may vary due to different specifications and assembly tolerance
*The above data were gathered in tests in a lab environment. To avoid phone damage or malfunctioning
please avoid using your phone under extreme conditions
Q: hey is the smartphone came with screen protector and earphone ?
A: Package Contents
Cell Phone: 1
Power Adapter: 1
English Manual : 1
It does not come with a screen protector and an earphone.
Q: quanto tempo leva para vcs entregar aqui no Brazil,estado de Pernambuco e quanto seria o frete.
A: Você pode ver os custos de transporte e tempo de entrega durante o check-out. Passos a seguir 1. Adicione o seu produto ao seu carrinho 2. Insira seu país de entrega 3. O custo de envio será automaticamente exibida.
Assim que recebermos o seu pagamento nós enviaremos o seu item de acordo com a estimativa da expedição indicado na página do produto.
Entrega estimativa de tempo:
1) Envio Expedito: 3-7 dias de trabalho
2) Envio padrão: 7-10 dias de trabalho
3) taxa fixa de entrega: 10-25 dias de trabalho
Q: Hi there. It has an NFC sensor?
A: This item doesn't have an NFC sensor.
Q: can u ship it into albania
A: We can ship it to albania.
Q: Hi I was wondering if you can tell me if this phone works with Wind Mobile and TMobile frecuencies
A: It is unlocked for Worldwide use. Please ensure local area network is compatible.
2G: GSM 850/900/1800/1900MHz
3G: WCDMA 900/2100MHz
Q: I am trying to figure out if it would work with my local network career called Mobilicity
A: Please confirm the network:
2G: GSM 850/900/1800/1900MHz
3G: WCDMA 900/2100MHz
Tip:Unlocked for Worldwide use. Please ensure local area network is compatible. Click herehttp://maps.mobileworldlive.com/ for Network Frequency of your country. Please check with your carrier/provider before purchasing this item.
What is SMS Spoofing?
SMS spoofing is an activity where people change the originating information on a text sent via the short message service (SMS) system used with cell phones, personal digital assistants, and similar devices. There are entirely legitimate reasons to spoof text messages, as well as less legitimate ones and the legality of this practice varies worldwide. Some nations have banned it due to concerns about the potential for fraud and abuse, while others may allow it. Individual carriers may also restrict SMS spoofing even if it is legal in a given nation.
When an SMS message is spoofed, the sender name, phone number, or both are changed. A common use of spoofing can be seen with companies that send text messages to their customers. Instead of having incoming texts display an unknown number, they might say “Company Name,” alerting customers to the identity of the sender. Likewise, a company might display a public phone number on texts to conceal the originating number so that people do not mistakenly respond to an internal or private number.
People may spoof as a prank, or use spoofing services for anonymity if they want to send texts and do not want to be identified. The reasons for this may not necessarily be malicious. Whistleblowers and tipsters may choose to anonymize themselves for safety, as might people texting to online services who want to conceal their identities or locations. This same anonymity can be used for less ethical reasons, such as harassing people with text messages that may contain abusive or annoying content.
SMS spoofing can be used for fraudulent purposes. A con artist may pretend to be someone else through the use of spoofed texts, attempting to elicit information from the target of the con. SMS spoofing tactics can include sending messages purporting to be from banks or other companies directing people to call a particular phone number or visit a link to resolve an account problem, requesting confidential information via text, or sending messages claiming to be from friends in trouble.
People can protect themselves from SMS spoofing by using carriers that do not allow it and viewing incoming texts with caution. If a message requesting contact is received, rather than using the number or website in the text, customers should use the official contact information printed on statements and other records. People who are being harassed by individuals sending spoofed texts can report it to their carriers and the police.
What Is the Difference between 3D and 2D?
The terms "three-dimensional" (3D or 3-D) and "two-dimensional" (2D or 2-D) are most commonly used in reference to photography and other graphic image technology, such as animation and computer graphics. The difference between 3D and 2D images is that 3D images add the perception of depth. A 2D image, on the other hand, has only height and width. The term "three-dimensional" also is sometimes used to describe a physical item such as a sculpture or mobile, which could be described as three-dimensional art, in comparison with a two-dimensional painting.
Three-dimensional imagery cannot be created without duplicating the effect of two eyes working in tandem, which allows three-dimensional perceptive effects such as depth perception. Early 3D technology imitated this process with dual-camera or dual-lens setups. Modern computer technology can easily create realistic effects in both 3D and 2D.
Photography records images for reproduction on flat, two-dimensional surfaces, such as paper prints or display screens. This has the effect of flattening the image, reducing or eliminating the effect of depth. Natural vision produces this effect because the eyes are set slightly apart, allowing the brain to process two different views of the same image. During the late 19th century, photographers attempted to rectify this problem with dual still and motion cameras that were designed to work in tandem. Viewing these “stereoscopic” images through special viewers simulated the effect of seeing a three-dimensional image.
The terms 3D and 2D first came into popular use because of the film industry. During the 1950s, Hollywood filmmakers experimented with 3D movies as a marketing gimmick. These movies were filmed with a variation on the stereoscopic dual-camera setups. They were expensive to produce and required viewers to wear special glasses to experience the 3D effect. Only a few of these movies became lasting classics, most in the horror/suspense genre, such as House of Wax, Creature from the Black Lagoon and Alfred Hitchcock’s Dial M for Murder.
A second wave of 3D films in the 1980s had similar results. The earliest video games, meanwhile, also had 2D graphics, but in the 1980s and 1990s, rapid advances in computer processing and memory made more realistic images possible. By the 21st century, computer-generated imagery (CGI) could create 3D and 2D effects for big and small screens alike. In 2009, James Cameron’s film Avatar pioneered a new wave of cinematic 3D by combining cutting-edge CGI and digital filmmaking technology. Soon, many of Hollywood’s big-budget effects films were following suit.
In real life, there is another crucial difference between 3D and 2D vision. Three-dimensional vision contributes to depth perception, or the ability to estimate an object’s distance. This fact has been humorously pointed out on the science fiction television series Futurama because one of the show’s main characters, Leela, has only one eye. Despite being the pilot of an interstellar space ship, Leela often complains that she has no depth perception. Ironically, Andre de Toth, the director of the famous 3D film House of Wax, also had only one eye, and he could not see in 3D.